About me
Hello, my name is Simon.
I'm currently studying Computer and Information Science (M. Sc.) at the University of Konstanz and employed as a full-stack developer at FastRocket GmbH.
University
In my university studies, I am specializing in the field of Human-Computer Interaction (HCI).
I have a particular passion for crafting mixed-reality interactions and interfaces, and I am eager to deepen my understanding and expertise in this domain.
FastRocket GmbH
At FastRocket GmbH, my core responsibility revolves around the development of diverse PHP applications, encompassing platforms such as WordPress and Shopware.
The primary objective of our company is to advance our clients to the forefront of digitalization through bespoke web applications and mobile apps.
Author: Simon Schwitz
Created on 2024-03-10
Timeline
September 2016
Started apprenticeship as Software Developer at
Gebhardt Logistic Solutions GmbH
October 2018
Volunteering as system admin at
Cohesion of Wolves e.V.
February 2019
Finished apprenticeship
and continued working at
Gebhardt Logistic Solutions GmbH
October 2019
Starting B. Sc. Computer Science at
University of Konstanz
March 2020
Working part-time as Full-Stack Developer at
FastRocket GmbH
March 2024
Achieved B. Sc. degree at
University of Konstanz
April 2024
Starting M. Sc. Computer and Information Science at
University of Konstanz
Author: Simon Schwitz
Created on 2024-03-10
University Projects
Redirected Walking
This project was part of the "Mixed Reality: Advanced Topics" course. Working in a group of two, we focused on a locomotion technique in which users actively walk within their predefined play area. As the space in the physical world is finite, people came up with the idea of redirecting the person's movement to enable infinite walking in the physical space. Therefore we implemented three different redirection techniques:
Freeze and Turn
When the player is about to leave the play area the application will pause and is asked to turn around. After turning around the player can continue walking forward in the virtual world whereas they did turn around by e.g. 180° in the physical world.
Rotation/Curvature Gain
The goal of this technique is to be very subtle. When taking a step forward or backward, the virtual world will rotate around the player. This temps the person to walk in a circle in the real world because they want to follow the path in the virtual world.
Architecture Manipulation
This redirection technique heavily influences the level design. Our goal was to provide a virtual environment where the user had to walk through multiple doors. Whenever the user was distracted by opening or closing a door, the world would simultaneously rotate around them.
Tactile Time Machine
The Tactile Time Machine was the resulting prototype of the "Physical Computing" lecture. The objective of the lecture was to build a working hardware prototype throughout the semester. During the first lecture, our professor showed us where we could get e.g. cardboard boxes for prototyping. There she found an old radio that was thrown out. My group partner and I took this golden opportunity and decided to give this radio a second life.
Over the subsequent weeks, we came up with the plan to repurpose the frequency selection wheel of the radio and allow the user to switch years instead of frequencies. The selection wheel was then coupled with a digital display to show the user the currently selected year. The buttons of the radio were repurposed to allow switching the device on or off as well as selecting a random song that was popular in the currently selected year.
As an additional gimmick, we added a display on top of the devices that allows the user to browse a (popular) website during that time.
To provide additional atmosphere, we added two light bulbs emitting warm wight light on both sides. The further the user goes back in time the dimmer the bulbs get.
Author: Simon Schwitz
Created on 2024-12-04
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Author: Simon Schwitz
Created on 2024-03-10